Sims 3 interactions mod

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Most of this is covered in the Pure Scripting Modding Tutorial at MTS, but I'll go over it again. Now it's time to make your Instantiator class.

This post is primarily about the instantiator class. I also highly recommend Cmar's Tutorial: Adding pie menu options to sims. If you don't, go read the Object Modding (aka Adding Interactions) Tutorial. I'm going to assume you know how to make an interaction already. If you have never made a script mod for The Sims 3, please read the pure scripting modding tutorial at MTS. NOTE: This post assumes you are already familiar with scripting modding in the Sims 3. If your interaction requires no tuning, your package file could have only two resources: the S3SA with the script and the instantiator XML. This is just an XML file that will be part of your package file.

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You'll need this to load the interaction into the game and apply it to game objects/sims/terrain. This looks the same as any other interaction. Injecting an interaction with a pure script mod is a lot easier than you might think! There are only three parts you absolutely must have to make an interaction injection mod: How to inject an interaction with a pure script mod by Nona Mena How to inject an interaction with a pure script mod by Nona Mena